How to play

One rule, two games.

Find real words that use the letters shown, in exactly that order. Everything after this page is scoring.

The rule

AVE

ADVENTURE

  • The first letter starts your word.
  • The last letter ends it.
  • Everything in between shows up in order.
  • Adventure fits.
  • Adventurous doesn't. It has to end in E.
  • Aside doesn't either. No V anywhere in it.

Wordspine Sprint

The fast one

Ten words in a row, one per round, on the clock. Most people finish in under four minutes.

Rounds
Ten
Words each
One. Any word that fits moves you on.
Letters
2, 2, 3, 3, 3, 4, 4, 4, 5, 5
Tries
Unlimited. Wrong guesses cost nothing.
The clock
Starts on your first keystroke, stops on your tenth word.
Time limit
None. The clock is there to beat, not to beat you.
Scoring
1 point per round, plus extra for longer words. Time is still the main goal.
Finished
All ten words. A new Sprint every day.

Sprint scoring

Each round is worth 1 point, plus a bonus for every letter beyond the shortest possible word. Longer words in later rounds are worth more, so a word that is longer than the shortest possible answer scores higher in round 10 than in round 1. Your time is still the headline result; the score is just an extra way to compare days.

With an account, your best and average times are kept on the stats page, and your streak follows you between devices.

Play today's Sprint

Free. No account needed.

More about Wordspine Sprint

Wordspine Pro

The deep one

Four levels a day, ten words each. No clock. Find everything you can.

Levels
Four
Letters
Two, then three, then four, then five
Words each
Ten, or fewer if there are less possible words.
Unlocking
Three words opens the next level
Going back
Any level, any time, same day
Tries
Unlimited. Wrong guesses cost nothing.
Ending it
Revealing the answers closes the day and locks your score

Scoring

Two points for the level number, plus one point per letter. So the same word is worth more the deeper you find it.

WordMathsPts
At · level 12 + 24
Code · level 24 + 48
Uneasy · level 36 + 612
Compactor · level 48 + 917

Fill a level and it closes with a bonus of ten times the level number. Level four is worth forty on its own.

Ranks

Your score moves you up a ladder. Genius lands around seventy percent of a full day, so you can reach it without filling every level. Perfect is for the days you do.

Perfect
Every level filled
Genius
462
Great
344
Nice
251
Solid
165
Good
99
Moving Up
60
Good Start
27
Beginner
0

Pro is never timed. Progress saves on the device you're using, so you can put a puzzle down and come back to it later the same day.

Play today's Pro

Free. No account needed.

More about Wordspine Pro

Words and the dictionary

Any real word that fits the letters counts. There is no secret list of answers, so if it's in the dictionary and it follows the order, it scores.

Word list
ENABLE, the open English word list used by most word games
Spellings
British and American both count when the list has them
Not allowed
Proper nouns, abbreviations, hyphenated words
Plurals
Yes, if the dictionary has them

If a word you know gets rejected, tell me. That's the most useful feedback I get.

Curious what fits a given spine? Browse word lists by pattern, or look through the puzzle archive.

Questions

Do I have to find every word?
No. In Sprint, one word per round is all you need. In Pro, three words opens the next level. Filling everything is the hard version, and that's what Perfect is for.
What happens if I guess wrong?
Nothing. No penalty, no limit on tries. The word just doesn't take, and you try another.
Can I play a previous day?
With an account, yes. As a guest you only get today.
Can kids play?
Yes. The two-letter and three-letter rounds are genuinely easy, and nothing in the word list is unsuitable. Younger players tend to do better at Sprint than at Pro.